Campaign |
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EI SotBE THoT TRoW TSG AToTB UtBS DID HttT Liberty NR AOI SoF |
Era |
AoH D GW - AOL A-A BRE D+S EoMR EoS EE EE+D EMR ER GS I IC PYR(DE5ul) PYR(DE7l) PYR(DE9l) SR |
Language |
C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id it ja ko la lt lv mk nb nl pl pt pt ro ru sk sl sr sr sv tl tr zh zh |
The mastery of daemons lies in the changing into daemon oneself. Demonologists are daemonic minds entrapped in human body. What is left of human in these creatures are only bodies and memories of invokers and magi, who finally achieved the true power of their lords.
Special Notes: The unit has magical attacks, which always have a high chance of hitting an opponent.
Advances from: | Magus |
---|---|
Advances to: | |
Cost: | 80 |
HP: | 45 |
Movement: | 5 |
XP: | 150 |
Level: | 3 |
Alignment: | chaotic |
ID | Chaos Demonologist |
Abilities: | leadership |
staff impact | 8 - 2 melee | ||
chaos blast cold | 10 - 4 ranged | magical | |
infernal storm fire | 32 - 1 ranged | magical |
Resistances: | |
---|---|
blade | 100% |
pierce | 100% |
impact | 100% |
fire | 20% |
cold | 100% |
arcane | 100% |
Terrain | Movement Cost | Defense |
---|---|---|
Cave | - | 100% |
Cave Wall | - | 100% |
Chasm | - | 100% |
Deep Water | - | 100% |
Forest | - | 100% |
Grassland | - | 100% |
Hills | - | 100% |
Mountains | - | 100% |
Mushroom Grove | - | 100% |
Sand | - | 100% |
Shallow Water | - | 100% |
Snow | - | 100% |
Swamp | - | 100% |
Village | - | 100% |